Java Games Source Code Project

     Java Games Source Code Project is the great way to learn how to build a Game in Java. Our Java Games Source Code Projects was created for final year students in studying computer science/information technology/.etc. We have team of experts who have the broad range of programing experience in Game Development. Our experts specialized in the following areas: artificial intelligence, audio programming, computer graphics, and simulation as well as expert in database programming, network programming and application programming. We often provide Game Programming Help for Assignments, Homework and Lab programs. In the recent years, gaming industry has becoming popular due to web development transformations. According to the transition of technology, Java is going to rule the place to stay in the coming years. If you are looking for Java Games Source Code Project, contact us or mail us. We provide complete support for your final year projects.

Java Games Source Code Project

     Java Games Source Code Project offers the best game project for students and research scholars. This topic that is Java Games Source Code Project is getting very popular among students because this can be very interesting and used in various research fields. This page is all about Java Programming for Game Development.

Categories of Java Games

  • Console Game Development
  • Desktop Game Development (Windows/Linux/OpenGL)
  • Mobile Game Development (Android Games)
  • 2D/3D Games Development
  • Geogames Development
  • Web Games Development
  • 3D Simulation Games Development
  • Video Game Development

Supported Games Building Tools

  • Java 9
  • JavaFX 9
  • Netbeans 9
  • Eclipse
  • IntelliJ
  • JDeveloper
  • BlueJ
  • Eclipse PHP Tool
  • Greenfoot

Supported Libraries

  • LWJGL (Java Lightweight Game Library)
  • Slick2D (Java 2D Game Library)
  • JMonkeyEngine (Game Engine)
  • Ardor3D (3D Java Engine)
  • J4K (Open Source Java library)
  • Nifty GUI (User Interface Library)
  • GLG2D (OpenGL Java 2D Library)
  • Dyn4j (Java 2D Collision Detection Library)
  • Facebook SDK
  • OpenGL

Supported Java APIs

  • JavaFX APIs (e.g. Multimedia engine API)
  • Java 3D (OpenGL Java APIs)
  • Riot Games API
  • JOGL version 2.0 (OpenGL Full Access APIs)
  • jReality (3G Graph Package)
  • Jzy3D (Java Easy 3D)
  • JOAL APIs

Development Tools

  • .NET Module
  • Android SDK, NDK (Native Dev Kit)
  • Google Android Emulator
  • Java SE SDK
  • Haxe Foundation
  • Apache LibGDX 2.0
  • Marmalade
  • Unreal Engine 4
  • Unity Technologies
  • App Game Kit 2
  • Corona SDK
  • Project Anarchy
  • WWISE
  • FMOD Studio
  • NextPeer
  • UpSight
  • DeltaDNA
  • PowerVR Graphics SDK
  • GameMaker
  • Qt Creator
  • Appcelerator Titanium
  • WGame
  • Sio2
  • SDL
  • Torgue2D
  • Sencha
  • Construct2
  • Angel2D
  • Sparkrift
  • Citrus
  • Shiva3D
  • FROG

Supported Platforms

  • Android
  • Windows (8, 10)
  • BlackBerry
  • iOS
  • Linux/GNU
  • Mac OS X
  • PS3
  • Orbis OS (PS4-Coming soon)
  • Xbox One
  • Nintendo Switch

Few Examples of Java Games

  • The Snake Game
  • Retro Squash Game
  • Mono Game
  • Sudoku Game
  • Civilization Game
  • YoYo Games
  • Turbulenz
  • Tic Tac Toe Game

/*Sample Java Code for the Game “Angry Bird”*/

package AngryBird;
import zonegame.*;
public class AngryBird extends ZoneGame {
/**
* The main entry point to our program, tells Java to run this angryBirdGame.
*/
public static void main(String[] args) {
AngryBird game = new AngryBird();
game.run();
}
public static final int GRAVITY = 2;
public static final int THRUST = 15;
public static final int GROUND = 575;
public static final int SPEED = 3;
// Variables in the game
int birdstep = 0;
boolean dead = false;
// Objects in the game
Bird flappy;
ScoreBoard scoreboard;
public AngryBird() {
setSize(400, 600);        // Set the size of the window to 400 pixels by 600 pixels.
setFPS(30);                // Set to 30 FPS (frames per second).
}
public void setup() {
flappy = new Bird();
flappy.set(100, 300);
addSprite(flappy);
scoreboard = new ScoreBoard();
scoreboard.setLayer(3);
addSprite(scoreboard);
angry.addColor(“pipe green”, 69, 201, 45);
angry.addColor(“pipe dark green”, 62, 143, 34);
angry.addColor(“pipe light green”, 109, 230, 79);
}
public void loop() {
angry.setBackground(“light blue”);
if (birdstep % 100 == 0) {
addSprite(new Pipe());
}
birdstep++;
angry.setColor(“dark red”);
angry.fillRect(0, 550, 400, 50);
}
}

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